
Age of Wonders: Planetfall
Developer: Triumph Studios
Platform(s): PC / Play Station 4 / Xbox One
Engine: Creator Engine
Team Role: Game Designer
Age of Wonders: Planetfall is the latest installment in the award winning Age of Wonders series. Instead of exploring vast fantasy realms the franchise takes you to a Sci-Fi universe where several factions fight for control over the remnants of a fallen empire that span across the stars. Each faction was once part of that same empire, however centuries of being cut off from each other have changed these factions and those who you would once call brother could now be your sworn enemy.
AoW: Planetfall plays similar to the other Age of Wonders games and players can expect: strategic tactical combat, exploring a rich Sci-Fi world, different ways of overcoming their foes and classic empire building.
I started on this project as a general game designer filling in where several roles over the course of the project. This included Level, Quest, and Narrative design. Over time this branched out into doing more technical tasks such as implementing resources into the game as well as doing paper design and visual scripting with the in-house engine.