
Blank Slate
Platform: PC
Engine: Unreal Engine 4
Role: System / AI / Audio Designer
Blank Slate is an RTS game in which the player can take control of enemies through ‘bio hacking’ their brains which allows the player to take control over them. The player experiences the game through Sam, a scientist on the run as she tries to prevent the government from getting their hands on the device she has been working on. This device is a glove that allows her to ‘bio hack’ other humans who she then can control.
The game takes place in an alternative version of the USA during the 1960’s where they have become a capitalistic-autocracy. This occured because America never joined in on any of the world wars, instead they just sold weapons to both sides to make the most of the situation.
During the initial weeks of the project I spent most of my time designing core mechanics and documenting them. These mechanics included things such as how combat would work, how the player would be able to use stealth and how the player could use the device in order to bio-hack others in the game.
After the core mechanics were mostly done I got involved with designing the AI. We started by documenting how we wanted the basic AI to behave during certain situations and then we started on translating that into a flowchart. After some feedback we iterated on our flowchart and we switched to a message based system which in the end proved to be a lot better for this type of game.
Later during development and after a basic AI was designed I started working on audio design by recording and editing sound effects which I would implement using the Unreal 4 audio system.